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Phantom Division Info
- hotseatgames
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I am hoping the setup time won't be too bad. I theorize that people could play many times before they match the amount of time they spent building the STF walls one time.
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- SuperflyPete
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So, I don’t know if that’s a big deal or not, but that included setting it up, organizing the stuff so it looked clean, equipping weapons, drawing and placing enemies, and putting the rest back in the box.
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- Sagrilarus
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11 minutes
SHOWSTOPPER. If I can't set up a game in 75 seconds it is DEAD TO ME!
Next you'll tell me it doesn't play six, have solo rules and come with a multi-layer insert.
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Sagrilarus wrote: Next you'll tell me it doesn't play six, have solo rules and come with a multi-layer insert.
lol it does play 6, and being co-op is solo-able. Not sure on that insert
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hotseatgames wrote:
Sagrilarus wrote: Next you'll tell me it doesn't play six, have solo rules and come with a multi-layer insert.
lol it does play 6, and being co-op is solo-able. Not sure on that insert
Still time to make that change. This game has two, maybe three more kickstarters in it before you have to decide!
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- hotseatgames
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- Sagrilarus
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hotseatgames wrote: Phantom Division is far superior to STF. But you will not be playing Phantom Division until some unspecified time in 2024. For $27, there is a lot of time to enjoy STF.
That is one beautifully crafted piece of diplomacy right there.
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- hotseatgames
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- hotseatgames
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I expect 3 months before launch but none of that is in my control.
gamefound.com/en/projects/phantom-horizo...om-division-relaunch
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Not sure if this is a marketing move or something else. Also curious how the ambiguously created AI art will be received this time around.
Regardless, I'm still in...
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- hotseatgames
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A lot of art is being redone, so hopefully that goes well too. I personally am frustrated that this has drug on for so long.
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Wonder if they're still reeling from CMON's departure...Without getting into too much detail on a public forum, I had an opportunity to meet with a senior executive from Kickstarter who really likes our games / projects. He didn't want a 10+ year creator to leave their platform and persuaded us to stay. Truthfully, I wasn't expecting this, but here we are.
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