- Posts: 7519
- Thank you received: 7066
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Phantom Division Info
- hotseatgames
-
Topic Author
- Offline
- D20
-
Rendering Error in layout Message/Item: fopen(https://api.twitter.com/oauth2/token): failed to open stream: operation failed. Please enable debug mode for more information.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- Sagrilarus
-
- Offline
- D20
-
- Pull the Goalie
- Posts: 8785
- Thank you received: 7464
That's a great look. Lifts the game out of the same-old same-old and gets it into its own space. Whoever is doing your art deserves credit for bold decisions.
Please Log in or Create an account to join the conversation.
- hotseatgames
-
Topic Author
- Offline
- D20
-
- Posts: 7519
- Thank you received: 7066
At one point I had to actually have him tone one down... there is an updated train map. STF had two trains in a subway. This game has two trains intended for use in a large planetary mining operation, and I thus wanted a fairly industrial look. The first version I saw looked more like party buses. The final version is still fairly bright, but has this "colored lighting on steel surfaces" look that reminds me of the original Unreal, which has a very industrial feel to it.
Please Log in or Create an account to join the conversation.
Rendering Error in layout Message/Item: fopen(https://api.twitter.com/oauth2/token): failed to open stream: operation failed. Please enable debug mode for more information.
Please Log in or Create an account to join the conversation.
- hotseatgames
-
Topic Author
- Offline
- D20
-
- Posts: 7519
- Thank you received: 7066
The walls themselves will be either plastic or cardboard, I'm not sure which yet. Considerations are durability and cost. The fact that the maps have to be assembled every time is also a STRONG consideration; we don't want it to be a chore.
This project is taking so long. I signed the contract in July 2019.
Please Log in or Create an account to join the conversation.
Does sound still play as big a role in this game as Seal Team in most missions?
Please Log in or Create an account to join the conversation.
- hotseatgames
-
Topic Author
- Offline
- D20
-
- Posts: 7519
- Thank you received: 7066
This streamlines a lot of the AI management. The threat tracker also has hard determinations on when enemies spawn; no more rolling a d10 8 times to see if enemies are coming; you will know they are coming... but you won't know WHERE they will spawn. For that, you still roll the d10, and the "10" result will ALWAYS result in them spawning at all points.
We have endeavored to streamline and simplify a lot of the ruleset, without sacrificing the tactical elements of STF. I would say that you can play Phantom Division a lot more "fast and loose" than you could STF, simply because you are playing more powerful characters with more wide ranging abilities. The enemies are also more powerful, but most of them can still be taken down with a single hit. Tracking health is a drag, this just makes things easier.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- hotseatgames
-
Topic Author
- Offline
- D20
-
- Posts: 7519
- Thank you received: 7066
The kinds of dexterity challenges are also more varied. A steady hand will be very helpful... something I'm not great at personally. I think people will be surprised when they see the new bomb type I devised. mwuhahahahahaha
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- Sagrilarus
-
- Offline
- D20
-
- Pull the Goalie
- Posts: 8785
- Thank you received: 7464
hotseatgames wrote: One other thing to mention is that the actual dexterity elements are increased in PD. Shots can be up to 2 feet long, and there will be less "flick at an enemy 1" away".
This is starting to sound like a no-tequila title. Are you sure you want to walk down that path?
Please Log in or Create an account to join the conversation.
- hotseatgames
-
Topic Author
- Offline
- D20
-
- Posts: 7519
- Thank you received: 7066
I'm just saying that the flicking has been dialed up in this game vs. SEAL Team.
Sniping is out, too. That mini game was way too hard. Its replacement is very satisfying, but I'm not ready to reveal that yet.
Please Log in or Create an account to join the conversation.
Games
How to resolve AdBlock issue?