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What Spirit Islands are you comboing?
I've been trying this vital strength of earth strategy that revolves around majors. Turns out, when you do that, your 1st major choice (turn 2!) is incredibly consequential. First game I chose a good major overall, but one that's really only going to pay out late game---the flowers one that causes tons of fear. Not good for managing the board state against a surging, building England.
Most interesting thing about Vital Strength of Earth is that it is really difficult to fire off its innates. So you almost shouldn't shoot for it unless it's convenient or you really fall into it accidentally with card draws.
Anyway, still learning a lot about this game. I've been consistently playing the same comfortable way with most powers so intentionally changing it up is like a new game.
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The other issue is not the port, but you are back to base game no Serpent or wildfire...
I have enjoyed playing scenarios i would not normally mess with on it though.
6-7 seems a sweet spot. We were pushing max level Brandenburg when we took our break from Spirit Island. I am most;y waiting to get my hands on the new expansion at this point.
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We slowed right down on Spirit Island in anticipation of Jagged Earth likely dominating our gaming time, so have only had a couple of sporadic games over the past few months. It’s still been great every time, rock solid as one of our evergreen favourites. I hear you about co-ops, I always love the idea but am so often disappointed by the way they play, Spirit Island however nails it just right.
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Edit: designer had been showing off cards, they were buried in BGG: boardgamegeek.com/blogpost/106643/jagged-earth-card-previews
Also, I just remembered we wore the images practically off some of the tokens so I'm psyched for the premium token pack.
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One downside: I had everything from the base game and Branch and Claw in the original base game box. With all of these new spirits and two new island segments, I can no longer do that. The ONLY thing I can't fit in the box are the biggest thing: the spirit boards. So I'm stuck with the equivalent size Jagged Earth box to hold just the spirits, which is lame.
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Anyway, another thing I really like are the element tokens. They're mostly for the couple spirits that accumulate them to play in other ways, but it's cool to have them, in general, for those later turns where you're accumulating elements from your board, as well as your cards. It's just another reminder of what you can and can't do with your innates.
The two promo spirits are craaazy, too. Definitely for experienced play. Probably going to get a 3-player game in tomorrow evening. Will post about it.
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