I feel that this "Cult of the New" seems to encourage: compile a collection of mechanisms, toss in some pretty minis and cardboard chunks, slather on some nice artwork and a passable theme, then throw it over the fence to people with money -- it's sales that matter, after all, not immersion... That, to my mind anyway, is a Frankenstein model: it creates a body without a soul. And perhaps worse... it deadens the tastebuds of new gamers so that they cannot even recognize a wonderful new flavor of game when it actually comes along. --Jim Felli
Last edit: 03 May 2017 22:45 by Cranberries. Reason: When's the last time you read a novel without giant robots?