Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
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What PURCHASES are you RESISTING?
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Msample wrote: If I want to play, someone else will have it.
In the past 20 years, there have only been a handful of games that I was interested in that didn't show up at a game group, store demo, or a con for me to play within a year of release. And honestly, I usually just want to play them, not own them.
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It's the last day to get in on the Masters of the Night kickstarter that we were talking about a few weeks ago. It's co-op/solitaire game of vampires battling with vampire hunters to gain control of their city. Thanks to the graphic design by Universal Head, everything looks fantastic, and the core game is just $39.00. The full rule book is posted online, and the gameplay looks good, and the organization is surprisingly fine for an Ares game. Nearly 100% of the stretch goals are unlocked. It looks like a good game at a very reasonable price, but I have about 24 hours to pull the trigger, and my long-term girlfriend just gave me some bad news and needs significant financial assistance from me.
Today is also the first day to kickstart Vampire: the Masquerade - Chapters, which is a co-op legacy boardgame with an emphasis on storyline and role-playing. There is a Day 1 incentive of a free expansion pack and a hardcover art book. The system is a mixture of dice and cards and minis and choose-your-own-adventure booklets, broken up into 40+ chapters that can each be played in under an hour. The core game is $149, It looks great, but that price is steep and I don't know if I have a stable set of players at the moment.
www.kickstarter.com/projects/flyosgames/...chapters/description
I will very possibly end up kickstarting Masters of the Night and missing out on Vampire: the Masquerade - Chapters.
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- southernman
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- D10
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- TOTALLY WiReD
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Shellhead wrote: Today I am battling the FOMO.
It's the last day to get in on the Masters of the Night kickstarter that we were talking about a few weeks ago. It's co-op/solitaire game of vampires battling with vampire hunters to gain control of their city. Thanks to the graphic design by Universal Head, everything looks fantastic, and the core game is just $39.00. The full rule book is posted online, and the gameplay looks good, and the organization is surprisingly fine for an Ares game. Nearly 100% of the stretch goals are unlocked. It looks like a good game at a very reasonable price, but I have about 24 hours to pull the trigger, and my long-term girlfriend just gave me some bad news and needs significant financial assistance from me.
I am glad I'm just intermittently on the site as when reading this I likely, especially on the price, would have jumped over to the site and backed it.
Close call
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- hotseatgames
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Logically, I know this game has a ton of stuff in it and I'll only play a fraction of it. I also know that I already have a different game in the same genre, and I need this like I need a hole in my head. But there is *something* about this game that really appeals to me.
I have not bought a board game in this calendar year and have been trying to stick to that. I also only have one outstanding KS right now, Millennium Blades expansion which seems to be taking forever. It doesn't matter since I can't get that game to the table either.
So far it looks like I am getting a nice tax refund. I may succumb, we will see. If I pledge for it, I'm literally going to give some games away I have been trying to sell. I'm tired of seeing them.
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The KS for the new CMON Games Marvel game is chipping away at my resolve only because I want to paint the chibi Marvel heroes.
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- Michael Barnes
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- Mountebank
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- HYPOCRITE
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Check this one out- it looks incredible, from a Vietnamese designer:
www.kickstarter.com/projects/sofinho/par...=project&term=Pariah
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That directly produced Vincent Baker, Jason Morningstar, etc.
Vincent Baker sort of carried the torch into the latter half of that decade, but there were new and fascinating games coming out every month. Stuff like Dust Devils, The Mountain Witch, and Primetime Adventures were dropping all over and blowing minds.
Then Lady Blackbird dropped (influenced directly by indie story games) and one sheet RPGs were suddenly a thing. These are probably most responsible for the current zine movement as small format 'do more with less' became established.
Then Vicent Baker unleashed Apocalypse World and I think the indie scene may have peaked. Now it's sort of blown through into quantity and there's almost too much coming out (echoing the board game industry).
Still though, I'd say the RPG explosion can be traced directly back to Sorcerer and Ron Edwards' articles and design work at the Forge. This was the equivalent of the German Euro game movement with Sorcerer standing in for Catan. It changed everything after it and you can even see how the last couple iterations of D&D have responded and been influenced by 20 years of indie RPG development.
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