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Mystery Wizard from... GMT games?
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The characters are wildly asymmetrical and only get more so as everyone finds equipment. Literally the only thing most of them have in common is the ability to walk for one action. I was skeptical when Volko Ruhnke compared it to Cosmic Encounter but it's apt: simple rules, crazy character interactions, a central deck that gives everyone even more juice, still enough player agency to make it matter.
It's good, is what I'm saying.
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- Sagrilarus
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- D20
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- Pull the Goalie
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Vysetron wrote: I have now played Mystery Wizard a couple times, most recently with 5 players. Listen y'all. This game may look ridiculous, and it is, but it's also a fantastic ameritrash clusterfuck in the best way.
The characters are wildly asymmetrical and only get more so as everyone finds equipment. Literally the only thing most of them have in common is the ability to walk for one action. I was skeptical when Volko Ruhnke compared it to Cosmic Encounter but it's apt: simple rules, crazy character interactions, a central deck that gives everyone even more juice, still enough player agency to make it matter.
It's good, is what I'm saying.
Is that . . . is that the aroma of a sneak-preview session report I'm catching in the air? Smells like freshly baked bread!
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Soon(tm).
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- Michael Barnes
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- Mountebank
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- HYPOCRITE
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If Dan likes it that will be a huge boost.
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- Sagrilarus
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- Pull the Goalie
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spacebiff.com/2019/08/07/mystery-wizard/
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- Jackwraith
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- Away
- Ninja
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- Maim! Kill! Burn!
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- hotseatgames
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- D12
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I gave away my copy of Zimby Mojo.
The people I played with didn't appreciate either.
They are getting played now, rather than sitting on my shelf. I have never played Wiz-war, but it has tempted me. This is on my radar, but that art/graphic design is just wow...
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- san il defanso
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- D10
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- ENDUT! HOCH HECH!
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I read Dan Thurot's article last night. It sounded like a version of Zimby Mojo with fewer rules to digest but more assymetry. I am there for that party.
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- Michael Barnes
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- hotseatgames
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