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43 results - showing 21 - 30
1 2 3 4 5
Ordering
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whowhatwhycast
March 24, 2021
1725 0
Isaac Shalev, co-designer of Seikatsu and Show 'N' Tile, joined me to discuss the worker placement mechanic. We talked about what the mechanic mean...
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whowhatwhycast
March 17, 2021
1667 0

Game Time with Tali Rhein

Podcasts & Videos
Tali Rhein, the designer of Dogo Dash, joined me to talk about her game, its origins, and what it was like designing and Kickstarting a game during...
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whowhatwhycast
March 10, 2021
2228 0
Vincent Dutrait, the well-known board game artist and illustrator, joined us for a chat about the process of illustrating art for board games. Vinc...
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whowhatwhycast
February 24, 2021
1366 0
Our discussion with Emerson focuses on his inspirations for Spector Ops and how the game evolved from a police chase to a dystopian future. We also...
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whowhatwhycast
February 17, 2021
1345 0
The Battle at Kemble's Cascade designed by Olle and Anders Tyrland is a throwback to the old arcade shoot 'em ups from the 80s and 90s.
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whowhatwhycast
February 09, 2021
1278 0
Jason Lee, chief creative officer at Pixelmatic and creator of Infinite Fleet, joined me to talk about designing games for the digital space. We ta...
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whowhatwhycast
January 06, 2021
1433 0
Nikki Valens, designer of Eldritch Horror, Mansions of Madness 2nd Ed., and Legacy of Dragonholt joined me to talk about updating old editions and ...
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whowhatwhycast
December 30, 2020
1897 0
This is an old episode for me, back when I hosted the Ninja vs. Pirates Podcast with my friend from high school. This was a cool interview for us b...
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whowhatwhycast
December 23, 2020
956 0
Daryl Chow, designer of games like Artemis Project, Remember Our Trip, and In Too Deep, joined me to talk about game design and his process for des...
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whowhatwhycast
December 17, 2020
823 0
A discussion of prototyping best practices with a big cast.
43 results - showing 21 - 30
1 2 3 4 5