Unmatched: Battle of Legends, Vol. 1
Game Information
Unmatched is a fast-paced game of tactical combat between unlikely opponents. Pick your favorite hero, choose a location, and use your hero's unique deck and abilities to win the day. You can mix up heroes and maps from any set. Features the innovative art of Oliver Barrett.
Battle of Legends, Vol. 1 includes four legendary heroes, each with a unique hook: King Arthur can sacrifice cards to pump up his attacks. Alice gets big or small, changing her attack and defense. Medusa can strike from range and kill with a single glance. Sinbad dances around the battlefield, getting stronger as the game goes on.
Unmatched is the restoration of Star Wars: Epic Duels, whose design became the basis of Heroscape.
Reviews and Articles About Unmatched: Battle of Legends, Vol. 1
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Editor reviews
Epic Duels is back...kind of!
I've been on a serious skirmish kick lately. This couldn't have been announced at a better time. The licensed character packs could be literally anything. We're approaching Heroscape levels of potential characters here.
charlest wrote: I tried Epic Duels around 6-7 years ago and wasn't overly impressed. I think it may have been overhyped. I'm looking forward to this new version though and seeing what they did with the system.
It's a kids game. Plays fast and fun, you get to mook your character's voice as you play. Vader kicks ass in it, as it should be.
A lot of fun, but don't expect deep deep thought.
I love the literary theme they’re going with here. I’d love to see Sherlock Holmes and Dracula in the future.
The licensed tie-ins here don't particularly interest me, but hopefully they encourage people to support the new game. The variety of potential characters is still exciting. That Penny Dreadful-esque expansion they have lined up sounds cool, too. Deadliest Warrior ran for 32 episodes, which totals 62 historical warriors plus vampires and zombies. If the added crunch in Unmatched can give the Epic Duels system new legs (a la MtG: Arena of the Planeswalkers), I may have to clear a bunch of shelf space.
Mondo has a number of John Carpenter licenses. Love to see those get some play.
Josh Look wrote: I just read about the Buffy set coming, cementing this an autobuy for our house. I think my wife has had the series on repeat while she works for the last 5 years now.
Mondo has a number of John Carpenter licenses. Love to see those get some play.
I don't think Mondo has Big Trouble in Little China, but I would absolutely lose my mind for a team from that. With Wang as the main character and Jack as the sidekick, of course.
I could see this doing INCREDIBLY well depending on how the licenses shake out. They said that Bruce Lee was some kind of limited thing, which worries me, but we'll see what happens.
Sagrilarus wrote:
charlest wrote: I tried Epic Duels around 6-7 years ago and wasn't overly impressed. I think it may have been overhyped. I'm looking forward to this new version though and seeing what they did with the system.
It's a kids game. Plays fast and fun, you get to mook your character's voice as you play. Vader kicks as in it, as it should be.
A lot of fun, but don't expect deep deep thought.
Yeah, that makes sense. I think at the time I played it, I would have less appreciation for such a thing.
Especially when you compare them against Darth Vader and his 20 point choke-the-ever-loving-shit-out-of-you card.
Tannhauser LOS system was interesting. Maybe that's enough to raise it above it's original incarnation. I wonder if I can just throw this on Heroscape tiles and not have any compatibility issues.
I’m down with this but I am way more interested in the literary figures than the licensed stuff. It looks great- the Mondo illustrators are doing excellent work with it.
However...the long term fail rate for this kind of mash-up game is spectacularly high. So I’m worried that we are looking at something that may very well start strong, but may falter. I know some of y’all are excited about Buffy, but that is not a license that sells papers, so to speak. So that is a lot of time, money, and other resources invested in a license that has a niche appeal. I’m concerned hat if this game becomes a clearinghouse for the kinds of flagging, inexpensive licenses that are popular in board games today it’s not going to go anywhere. Look, I love Bruce Lee but...who’s next, Chuck Norris?
But the thing is, the literary hero/villain thing is great! It’s a neat idea, and everybody is familiar with what the characters and what to expect- much like Star Wars. I want to play a game where Robin Hood squares off with Dracula- that’s my Mace Windu versus Darth Vader moment here. But do I really want to see Spike versus Hudson Hawk or whatever? Nah.
Regardless, the base game is a must have and I am very interested in what Mr. Daviau has done with the design after all these years. Epic Duels was good dumb fun that definitely could have been better.
I am wondering how this will compare to WH Underworlds, Wildlands, 40k Combat Arena, and other contemporary comparatives. I’d like to see this stay dumb fun with some mod cons.
So I am at least somewhat introduced in this reboot. I think that the literary characters are a great idea for famous yet open license source material. But I don't consider Bigfoot to be a literary character. I still like Buffy, so that set interests me, and it would be great if they make every deck pretty close to equal in power.
I'm increasingly excited for this as I see more of it. Skirmish board games are great, but they need to straddle an incredibly difficult line of accessibility to hook newbies and having actual meat to be replayable. Recently I've seen a lot of games fail one, the other, or both. Warhammer Underworlds is an exception (and is phenomenal) but deck construction and model building has put a lot of people off in my area. Something visually striking, simple to play, and replayable if only for the sheer variety of teams could be exactly what I've been looking for. Plus licenses help attract players.
I'm cautiously but enthusiastically optimistic.
Vysetron wrote: Skirmish board games are great, but they need to straddle an incredibly difficult line of accessibility to hook newbies and having actual meat to be replayable. Recently I've seen a lot of games fail one, the other, or both. Warhammer Underworlds is an exception (and is phenomenal) but deck construction and model building has put a lot of people off in my area. Something visually striking, simple to play, and replayability if only for the sheer variety of teams could be exactly what I've been looking for.
Gorechosen and Shadespire are good examples.
The former is a bit too light and the latter misses the mark a bit as you note as well. Both great great games, but that elusive middle ground... The baby bear of Goldilocks skirmish games is hard to find.
But we've gotten close to a truly solid and evergreen game engine on many occasions. Okko, Gorechosen, Shadespire, Frostgrave, Marvel Heroscape, etc. I feel that Epic Duels is likely to hit the "too light" extreme though due to the lack of granularity in the cards, even after the rumors Jacobson has shared about how they work now. Time will tell.
Gorechosen handled this best, I think. Three differing options on each card is just good design granularity while maximizing player agency in the face of random option distribution.
But that's ok. There is room for all types of these games and more variety is mo' bettuh. Some days you feel like playing Epic Duels. Some days you don't.
The mook tokens leave me cold considering the detail they've lavished on the cards and miniatures. I just bought Blitz Bowl for $38 and that has twelve GW miniatures; I know that's kind of apples and oranges since GW is a huge company and it's a B&N partnership, but at the end of the day I feel like I'm getting a lot more for forty bucks. Do the Unmatched characters really have to be Forge World-level miniatures? I would have settled for Heroclix quality if it meant figures for every combatant.
The spaces on the board also seem more pronounced in the video than in the promo photos. I know a lot of people complained about how hard it was to see the spaces on Tannhauser's board. Unmatched takes it to the opposite extreme - it looks like a mini's game set up on a Chinese checkers set.
Just aesthetic nitpicks, though. Still look forward to hearing more about how it plays!
EDIT: Mondo games has the Fight Club license, apparently? "That's right! In Unmatched, Tyler Durden can fight Abraham Lincoln! Create your own match-ups!"