Wreck and Ruin - apocalyptic vehicle miniature violence - Kickstarter Launch!
Game Information
Dominate the Wastes by commanding one of 4 factions, using a range of post-apocalyptic vehicles and unique abilities to outmaneuver and outgun your opponents. Tactically use your limited actions to grab your own objectives whilst simultaneously preventing other players from scoring - shoot, ram, and wreck your way to victory!
There is no pledge manager, no deal to get into retail at the moment - get it here or risk missing out! Any surplus from the print run will be sold at conventions and on my site, but when they're gone they're gone! Of course I'd still be happy to speak to any retailers who are interested.
- 20 vehicle miniatures in their faction colours - 5 for each.
- 70 flame pegs - track damage and look cool doing it!
- 7 double-sided map tiles - create your own wasteland.
- 16 faction cards - powerful one-off abilities unique to your faction that can change the tide of battle.
- 56 salvage cards - one-off buffs and attacks that can be used to strengthen your vehicles, or mess with your opponents.
- 16 event cards - the rules of the wasteland change each round!
- Player guides, quick setup rules, tokens, dice - it's game time!
The earth as we know it has long been destroyed, replaced with a barren wasteland. Our once great cities, our achievements, all gone: buried beneath the sands of time. Yet life still exists in this bleak future: a number of factions roam the wasteland in search of salvage - technology from the byegone age - to continue their existence: driving relics from a time long past, they use vehicles to survive the harsh and inhospitable Wastes, and are suitably armed, and armoured, for the task. The sands are ever-shifting, revealing ruins ripe with tech ready for the taking. And take it you will - if you can get to it first. Only the strongest will survive...
There is no pledge manager, no deal to get into retail at the moment - get it here or risk missing out! Any surplus from the print run will be sold at conventions and on my site, but when they're gone they're gone! Of course I'd still be happy to speak to any retailers who are interested.
These kinds of announcements are becoming the gray noise of boardgaming. Somebody needs to find a new way to catch our attention.
Every single thing about this game screams “amateur”.
Michael Barnes wrote: Every single thing about this game screams “amateur”.
But I thought that is the whole reason for Kickstarter. To allow amateurs who otherwise couldn't get published a chance to sell their works-in-progress to board game hobbyists who would otherwise only be able to purchase professionally produced and edited games.
ChristopherMD wrote:
Michael Barnes wrote: Every single thing about this game screams “amateur”.
But I thought that is the whole reason for Kickstarter. To allow amateurs who otherwise couldn't get published a chance to sell their works-in-progress to board game hobbyists who would otherwise only be able to purchase professionally produced and edited games.
That may have been the case in 2012, but now it's a promotions platform for established companies. I wish it still was more like its original business model. It would be more fun to shop on it.
As it stands amateurs can still start a pre-order on it and can still use the best-practices catch phrases, but their message is swallowed up in the din of other efforts by more carefully edited publishers.
I wish them well, and it looks like they'll make the cut. But Kickstarter has become like my local games store -- 375 titles to choose from, all fighting for your attention at once. Tough to get noticed.
charlest wrote: If we're not going to review Kickstarter only titles because we don't want to promote Kickstarter only games, perhaps these promotions don't belong either.
Michael makes the rule for board game reviews. I make the rules for news items.
I believe, and Michael can correct me, that a significant part of the reasoning behind not reviewing Kickstarter only games is that reviews of games that are no longer available for our readership to purchase is a boondoggle. It also, in my opinion smacks of elitism - I got a copy of this game that you can’t get (unless you got a pile of money to throw at it). Therefore, games that are reviewed should generally be available, or will soon be available, at retail outlets, or in some cases, directly from the publishers.
A news item about a board game, no matter what the distribution method, provides a service to our readers; a topic of discussion and idle speculation; and a single hot news item brings in about 20 times more new views the first month it’s out via search than any single review item, providing visibility for the site and new eyeballs for the reviews (20% of new users arriving via search will browse to two additional pages). Plus, about 200 of those new eyeballs will return to our site within the month. So don’t be giving our news items the side eye.