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Magenta Team Wins: A Duos Card Game Review

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16 Apr 2026 00:01 #345021 by WadeMonnig
Duos plays four to six players in either a two...

Yes, the Magenta line is scratching that game collector itch, making buyer's think “Ah, But that Magenta box will look so good on a black Kallax...next to the other Magenta boxes.” Duos isn't just bringing the collector vibe, it's bringing back classic team-based play...and I'm not talking about some BS team building exercise that “Corporate” foisted on you at the latest pizza party at your place of work. I'm talking about the type of gameplay that made “Euchre” a verb and caused your mom not to talk to Aunt Shirley for a month after she misplayed in Hearts.

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17 Apr 2026 10:32 #345022 by Jackwraith
Always love a team game (The King is Dead, 878 Vikings, etc.) since there are so few of them out there. My partner in the comic venture and I used to be killer at Euchre because we have that "link" thing, too.
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17 Apr 2026 17:35 #345023 by jacksnow05
Nice review—sounds like a fun duos experience. I like how team coordination and quick decision-making seem to drive the gameplay. Would be great to hear how it scales with different player styles or skill levels.
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18 Apr 2026 00:35 #345024 by WadeMonnig

jacksnow05 wrote: Nice review—sounds like a fun duos experience. I like how team coordination and quick decision-making seem to drive the gameplay. Would be great to hear how it scales with different player styles or skill levels.

6 player feels a bit more open. 4 player makes it easier to track where the other team is at scoring wise. So, I'd say 4 player is more competitive where 6 is a bit more chaotic (since two teams have the chance to claim public goals between each teams turn).
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