- Forum
- /
- The Salon
- /
- Article Discussions
- /
- Critical Reviews - What's the Difference Between a Reviewer and a Critic
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Critical Reviews - What's the Difference Between a Reviewer and a Critic
- oliverkinne
- Topic Author
- Offline
- D4
- All things tabletop.
I always wondered what the difference is between a reviewer and a critic, or even a review and a critique. These terms are sometimes used interchangeably, sometimes they're describing two different things, but very often they seem to be used for things that have a lot of overlap and are very similar in many ways. In this article, I'm trying to grapple with those terms and decide for myself what I think they mean.
Please Log in or Create an account to join the conversation.
- fightcitymayor
- Offline
- D6
- Cuddly yet angry.
- Posts: 370
- Thank you received: 718
Tom Vasel's enthusiasm for gaming & cheery demeanor has gone a long way towards propagating the BGG mentality of "just say something nice!" where generally genial people decide to "review" what they buy, and SURPRISE, it's all super duper awesome! Like O.K. wrote above, there is unfortunately no professional licensing agent for reviewers with actual critical experience, so we live in an age of "reviewers" who are far more aptly described as "enthusiasts with time on their hands."
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- SuperflyPete
- Offline
- Salty AF
- SMH
- Posts: 10733
- Thank you received: 5119
But..... there are also entertainers. The gentleman who posts those throwback-motif videos here (whose name escapes me, my apologies) is an example of that. Super entertaining and also has good information. Same with that guy who did the Dragon Strike video (et al), Board James.
Meh, I don't care anymore. At this point the critics have lost and have all gone PODCAST (see: So Totally Wrong...) and the video guys are mostly all influencer/salesmen. And that's fine. I'm glad they can make money doing what they love, and I wish them all the luck in the world. I just don't think I'd take a recommendation; I could mute the video and watch it and get the information I seek.
Please Log in or Create an account to join the conversation.
For me - review = consumer advice, critique = analysis (which will involve usually putting the work in a wider contextual analysis too).
There are probably a handful of people writing boardgame critique. And of the reviewers there are a very large proportion who are essentially shills - consciously orbs unconsciously.
Please Log in or Create an account to join the conversation.
- Posts: 1728
- Thank you received: 771
Please Log in or Create an account to join the conversation.
Review: analysis of the thing itself and how or poorly well it meets its goals.
Critique: much broader in scope. Analysis of the thing, how the thing fits into the historical and cultural context of similar things which have come before, how well or poorly it meets its goals, whether its goals are worth meeting or not, and why. Et cetera.
Please Log in or Create an account to join the conversation.
review: information about the thing that ascertains the quality of it, generally presented to assist prospective purchasers/consumers
critique: offers more than the above, often using review as a springboard to a specific point
I'm dumb as hell though so idk
Please Log in or Create an account to join the conversation.
I'd guess chess, go, maybe DnD? Poker? Something that reflects the culture from which is was created and can change the player and the audience. Probably not Power Grid or Tiny Epic Tactics. Not to say those are bad games, far from it, but if "critique" has a loftier aim than just "is it any good?" and should inform and appeal to folks outside of the game clique, then I'm not sure many games qualify.
Please Log in or Create an account to join the conversation.
- Sagrilarus
- Offline
- D20
- Pull the Goalie
- Posts: 8739
- Thank you received: 7353
Please Log in or Create an account to join the conversation.
Games can be good at answering the question of "why?" for things that tend to be inexplicable if viewed from outside the system or from the future.
Please Log in or Create an account to join the conversation.
Review of the next deluxified soulless euro game: there's a few things to like here; there are so many different ways to get those points and the components, wow. If you like a point salad this one is for you, etc etc.
Critique of the next deluxified soulless euro game: we've been here before - what's new? Nothing here is pushing the boundaries - it's just like the last one. nothing much. And why are we so slavishly beholden to deluxe components? What does that say about boargaming today, really? Is this papering over the cracks of a lack of innovation? Let's compare this game to the much maligned XXXX which has arguably the same basic structure but was released 10 years ago.... now, 10 years ago, this designer was designing games like YYYYY, so why have they taken a backward step here?
Please Log in or Create an account to join the conversation.
dysjunct wrote: To me:
Analysis of the thing, how the thing fits into the historical and cultural context of similar things which have come before
The "similar things" in this context is other games, not necessarily any kind of broad cultural context. Discussing the game design within the history of game design and the current state of game design. Often by deconstructing it to determine its influences and what makes it tick. Then assessing whether aspects of its design are innovative, derivative, a variant, an iteration...Assessing its importance in the evolution of game design and its potential influence on current and future design. Then reconstruct it and assess if the whole is great than the parts or less than, and why.
Ask and answer the "why." Why is it better or worse, more or less popular than the designs that influenced it? Or is it something completely new? Or is it just more of the same? Will people still be playing it or discovering it 5 years from now, 10 years from now. Or will it be forgotten in 5-10 months?
Please Log in or Create an account to join the conversation.
I do think that there are opportunities for the wider context to come into it as well at times. I think that it's possible to do that for any games, but I understand why that doesn't happen and that most people probably aren't interested. But there has been some terrific critique of games written that do it - there were a great series of articles written last year on the back of the "Struggle for Africa" game that GMT dropped, for example, which looked at how the medium has treated colonialism over time and asked questions about what that all means for us as a society.
Please Log in or Create an account to join the conversation.
- Forum
- /
- The Salon
- /
- Article Discussions
- /
- Critical Reviews - What's the Difference Between a Reviewer and a Critic