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Looking for a recommendation
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I think adventure games would fit in here somewhat, but as I mentioned in the games played thread, something like Dungeon Degenerates where you are generally bad people doing bad things is not her ideal theme. I think co-ops would also be a good choice, but I would prefer something a bit more solid than something like Pandemic. Narrative is generally a big thing for her as long as the mechanics that create that are not a chrome-filled mess.
We use to own Talisman, but I sold that off when it was going for high prices. Is that what I should be getting?
How is Mansions of Madness, 2nd edition?
I realize it is probably heavier than described above, but is Spirit Island a good choice?
Fog of Love?
Any help would be appreciated.
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Room 25 works well in co-op mode, and offers a lethal puzzle to solve together.
Escape for 1,000,000 B.C. is a good co-op game with a distinctive theme. It's got a lot of pieces, but the rules are pretty clean and the game play is mostly intuitive. Strong sense of narrative.
Saltlands is a challenging game and maybe slightly harder in full co-op mode. The rules are not difficult, but just novel enough to resist easy learning.
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I'd think adventure games sound like a good fit, perhaps Eldritch Horror, or Runebound 3rd edition.
Brook City or Street Masters might also work.
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quozl wrote: Have you tried Wiz-War?
We do have FFG's version. I will suggest that next time.
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Firefly
Hellboy
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RobertB wrote: Pandemic Legacy: S1 is a little tougher than plain vanilla Pandemic, and is more fun.
We have a mostly finished campaign of this still, but its been a while since we played. Maybe we can finish it off. I will make that suggestion.
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Codenames: Duet works pretty well, if you like the base game.
I really like Sherlock Holmes, Consulting Detective, but I realize that it's a lot more reading-heavy than some people care for.
I haven't tried any of the Exit or Escape Room games, but I know they're very popular.
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I don't think Wiz-War is good with two as the draw is the zaniness and there's simply less of that with less actions and agency overlapping.
Codenames Duet may be worth a look. Mansiona of Madness 2e though may be your best bet.
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Gregarius wrote: Mice & Mystics is a light dungeon crawler co-op with strong narrative and a much lighter theme.
Codenames: Duet works pretty well, if you like the base game.
I really like Sherlock Holmes, Consulting Detective, but I realize that it's a lot more reading-heavy than some people care for.
I haven't tried any of the Exit or Escape Room games, but I know they're very popular.
We have SH:CD The Thames Murders and have played through 5-6 of the cases and all of the Exit and Unlock! games that have been released in the US. We played through the first box of Escape Room: The Game cases, but really did not enjoy that one and have not looked at either of the follow-ups.
We do like Codenames, so maybe we will check out Duet. Mice and Mystics could be interesting.
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When my wife wants to play a "fun" game, she wants something light and engaging (IE. low down time). I'm not sure many of the suggestions would qualify under her definition, so I guess I'm curious what a "fun" game is to her. But keep in mind my wife is the type that the phone comes out as soon as her turn is over in most traditional games.
I'm not sure how well it plays with 2, but Quirky Circuits absolutely captivated my wife at BGG.Con. Think of a co-op Roborally meets The Mind. I'll write more about it when I find time.
Struggle to suggest an adventure game, as my wife pretty much hates them all... Maybe Legacy of Dragonholt?
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cdennett wrote: I'll also put in a recommendation for Codenames: Duet from a couple that doesn't really like the base game.
When my wife wants to play a "fun" game, she wants something light and engaging (IE. low down time). I'm not sure many of the suggestions would qualify under her definition, so I guess I'm curious what a "fun" game is to her. But keep in mind my wife is the type that the phone comes out as soon as her turn is over in most traditional games.
I'm not sure how well it plays with 2, but Quirky Circuits absolutely captivated my wife at BGG.Con. Think of a co-op Roborally meets The Mind. I'll write more about it when I find time.
Struggle to suggest an adventure game, as my wife pretty much hates them all... Maybe Legacy of Dragonholt?
Quirky Circuits sounds like something that would be perfect, but might just fall into the family game type where we can have the mini-human play too. I see one of FLGS has it in-stock (at least at the one that has online inventory), I might need to pick this up.
I think there are two different "funs" that she is looking for. One is the wacky, laugh out loud style of a well-done party or take-that game. The other is the more narrative focused, entertaining romp a good adventure game provides, but with less combat focus or combat complexity than something like Gloomhaven. I think the puzzle/escape games kind of slot into the second group as they generally have a whole-picture scenario or narrative worked out instead of completely random setup.
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cdennett wrote: Oh and if you're looking at Mice and Mystice, I'd also look a Stuffed Fables. I think its systems are better then M&M, but not sure if the theme will be compelling or not. Not a strong recommendation, but gives you a number of scenarios to play through.
I have this, but it has been a long while since we tried it. I might need to bring this back out and start from the beginning.
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