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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

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× Talk about the latest and greatest AT, and the Classics.

7th Citadel

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21 Sep 2020 10:54 - 21 Sep 2020 10:57 #314270 by Gary Sax
7th Citadel was created by Gary Sax
7th Citadel is hitting kickstarter tomorrow. It's the sequel to 7th Continent but with no narrative elements shared, just gameplay vibes. There's a whole bunch of diary material on BGG that gives you a very good sense of the continuity with 7th Continent mechanically.

I think the setting looks vastly more interesting than the pseudo indiana jones of the first one, it does have that weirdo French sci-fi thing going on which is very cool. Basically, it's dune/tremors crossed with psycho plants in a pseudo-goth aesthetic. The character art looks like butt, I think the environmental art and weird plant/creature design looks good though. It looks like it's trying to not go into any specific existing sci-fi genre visually, which is welcome.

I think I'm going to pass on it just because 7th Continent didn't take off around here and this preorder is almost certainly going to be a *lot* of money. I'm also thinking of preordering a series X tomorrow so I think spending 500 dollars on frivolous bullshit is more than enough for one morning. If that wasnt happening I'd be tempted.

www.boardgamegeek.com/thread/2507318/adv...uide-chapter-7-build

This is the gameplay part that is most interesting to me. They're pushing that they're ditching the survival elements of the game from 7th Continent, which I think is the right move. They say they're emphasizing building up your home base, your citadel, and also doing some deck building for your individual characters. They're also making the game more logically bite size in some ways---instead of camping at night, which reset the game slightly, you're always going to return to your citadel. I think these are directions they really needed to go with this system, though I have no idea if it'll work. They're also responding to the frustration of dying by changing those mechanics a bit, see the earlier design diaries that discuss that.

Anyway, thought I'd check the TWBG pulse on this. I think it looks way more creative than 7th Continent which I already found reasonably fun and creative the 2 or 3 times I've played it.
Last edit: 21 Sep 2020 10:57 by Gary Sax.

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21 Sep 2020 11:25 #314273 by ubarose
Replied by ubarose on topic 7th Citadel
I feel like we have more 7th Continent than we will ever finish, so I am completely ignoring this.

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21 Sep 2020 11:37 - 21 Sep 2020 11:38 #314276 by Gary Sax
Replied by Gary Sax on topic 7th Citadel
I'd almost certainly feel that way too if I hadn't gotten a generous TWBGers 2nd hand copy of the reprint cards.
Last edit: 21 Sep 2020 11:38 by Gary Sax.
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22 Sep 2020 09:46 - 22 Sep 2020 09:47 #314313 by mezike
Replied by mezike on topic 7th Citadel
I've been enjoying 7th Continent two-player with my son although we just play it like a solo narrative adventure with two characters and drop the bullshit rules that try to split up the group. References to 'leader' or 'characters involved' is whoever we feel is thematically appropriate. It feels like it was designed as a straight-up solo game that then had some unconvincing additional rules tacked on in an attempt give it some reason to exist as a product marketable as a multi-player experience. So it works for us because we get to explore the adventure as father and son time but nobody else I know has gotten past the first curse before bailing on it. I wouldn't be playing it either if it didn't occupy a particular space in our entertainment time. I don't see how this new one is going to be any different an experience.

We are currently on the eighth curse and when we get to the end of all twelve curses I don't think we'll hold onto the game, it's a fun time but I don't see it as something we'll still be wanting to play years from now. At that point I might look around for a copy of The 7th Citadel on the secondary market, but it doesn't particularly interest me because it is adding 'more game' which is exactly what I don't want in a casual narrative-based game that gradually unfolds over several sessions. I also have a dislike for the way Serious Poulp go about their crowdfunding, they run the hype train really hard with all their 'never available ever again' FOMO crap and piles of untested extra content mixed in with genuine paid-for extras that should have been part of the game in the first place. I ignored the previous KickStarters and still managed to get the game when I wanted it at the same kind of price it would have cost me if I had made a pledge, so I'm completely nonplussed with this one.
Last edit: 22 Sep 2020 09:47 by mezike.
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22 Sep 2020 11:02 #314317 by ubarose
Replied by ubarose on topic 7th Citadel
My biggest problem with the game is that the rules confuse me. The FAQ is 20+ pages long for reason. So whenever we consider playing it, I remember that I won't be able to refresh my memory on how to play from skimming the rule book, but instead will also need to consult my notes and possibly the FAQ. So instead we play something else.
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22 Sep 2020 12:18 - 22 Sep 2020 12:22 #314334 by mezike
Replied by mezike on topic 7th Citadel
Yeah, the rules as written aren't very clear, it's worth checking out a watch-it-played video.

I wasn't aware of there being a FAQ so I found it online and gave it a read. Tbh there is nothing in there that isn't covered by common sense, plus a lot of it is re-explaining things that are right there in the rulebook. There are six whole pages devoted just to discussing card sleeves and another six for citations etc, it's complete garbage. The genuinely useful FAQs all seem to be linked to complications caused by the rubbish multi-player game so I suggest just doing what we do and treat it like a solo game where you all move and act together despite individually having different characters.

There were some cards with errata in the very first printing, only two of which will actually cause a problem, these are covered in a few paragraphs but there is also an errata pack out there that will fix it. If you have a later edition of the game then you are covered. In any case, it's the kind of game where it matters not in the slightest if you perform some mechanical process slightly wrong.
Last edit: 22 Sep 2020 12:22 by mezike. Reason: Legibility

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22 Sep 2020 13:02 - 22 Sep 2020 13:02 #314351 by ubarose
Replied by ubarose on topic 7th Citadel
Well, to be honest, I think I culled the FAQ down to about 6 clarifications that I needed. I probably could put them on post-it notes and stick them in the rule book in the places I would expect to find them.
Last edit: 22 Sep 2020 13:02 by ubarose.

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22 Sep 2020 14:00 #314361 by southernman
Replied by southernman on topic 7th Citadel
WHO made me look at this - JUST as the KS opened :angry: ?

Delivery date May 2022, that may put me off enough to forget about it :whistle: ... but after reading Andi's review on Tainted Grail I may feel forced into thinking I need a replacement :pinch:

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22 Sep 2020 15:03 #314370 by ubarose
Replied by ubarose on topic 7th Citadel
Have you played 7th Continent? I think this is a try before you buy system.
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22 Sep 2020 15:23 #314372 by southernman
Replied by southernman on topic 7th Citadel

ubarose wrote: Have you played 7th Continent? I think this is a try before you buy system.

No, just watched videos and read a lot of posts - but then I pledged for Tainted Grail because it sounded like a super-charged version of it :whistle: . I liked the comment that the, often tedious, exploration part of the game is removed to an extent and it is more of a story evolution which is what I have been looking at in KSers in the last year.
I extremely rarely get to 'try before I buy' as we're the only AT group in town that I know of and I do most of the buying. I could wait 2-3 years and get it once I know people have given it the thumbs up and the retail price has dropped (i.e. you can get 7th Continent 2E here for £59 delivered from their website), which isn't a silly idea with the number of new games I have arriving (most delayed) in 2021.

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22 Sep 2020 15:52 - 22 Sep 2020 15:56 #314378 by ubarose
Replied by ubarose on topic 7th Citadel
7th Continent is mostly exploring. For us it is mostly exploring and failing, and then doing it over again once we have kind of figured out where we have to go and what order we go there, and what stuff we need to have when we get there.

Personally, I wouldn't recommend. But other people seem to really like it.
Last edit: 22 Sep 2020 15:56 by ubarose.

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22 Sep 2020 17:20 #314396 by mezike
Replied by mezike on topic 7th Citadel
Although I like it, I probably wouldn’t recommend it. Like I mentioned, I enjoy playing it because it’s a thing that my son and I are discovering together, but really it’s a solo game with hunting, crafting and exploration and I wouldn’t ever want to play this with my game group.
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25 Sep 2020 20:49 #314572 by Gary Sax
Replied by Gary Sax on topic 7th Citadel
www.kickstarter.com/projects/seriouspoul...e-hero/?ref=kicktraq

Incidentally, they did not go as big as I thought they would on this initial KS.

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