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Leder games Oath chatter
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I think a lot depends on card design and synergy, which no one will know until final versions.
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It's also no longer a VP game! More like a Eklund Pax game!
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Gary Sax wrote:
It's also no longer a VP game! More like a Eklund Pax game!
I'm sitting three feet away from an industrial color printer.
Here is the link to the play kit
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Another one with the most recent rules, which are, again, still changing. They got rid of some cruft that was in the last version, it looks like.
It's funny, this is still a very niche game, the kind of weird gears within gears conflict between players that I love. I still think a lot of people are going to be super bewildered by it.
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Gary Sax wrote: ... most recent rules, which are, again, still changing ...
This is par for Cole, and it's why I won't even look at rules or vids etc. until I get the printed game, and won't look at the changes afterwards unless I have to, which probably I won't (sample exception: Lizard repair in Root). My single method of playing a Cole Wehrle game is to learn & enjoy a snapshot of it. Leave me off the treadmill.
Don't get me wrong, I love his designs. An Infamous Traffic is one of my faves of all time, a really brilliant design. John Company is fun despite my blindness to negotiation as a mechanism, and Root's fun too. I have significant hopes for Oath ... and I'm a backer ... but no, I'm not going to play every version that comes out. I'm going to play ONE version, if that's at all possible.
He really jacked me up with Pamir 2. Both versions are good. See how tough it is?
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... still I don't understand why he kickstarts a game that's not just done-done. Why impose that time pressure on the development work? Root had, what, a six-month pledge manager window! LOL. And even so, the Lizards needed repair, and a few other things. Why the rush to Kickstarter? Does he thrive on deadlines (some people do)? I dunno, I don't get it, and it's somewhat unreasonable of me to be irked about it, but there ya go.
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christopherwood wrote: With the disclaimer that Cole has successfully produced several really excellent games, and thereby has a track record that speaks for itself ...
... still I don't understand why he kickstarts a game that's not just done-done. Why impose that time pressure on the development work? Root had, what, a six-month pledge manager window! LOL. And even so, the Lizards needed repair, and a few other things. Why the rush to Kickstarter? Does he thrive on deadlines (some people do)? I dunno, I don't get it, and it's somewhat unreasonable of me to be irked about it, but there ya go.
With Root and Oath it may not be up to him. Those are published by Leader.
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mc wrote: It's sort of closer in spirit to what KS is supposed to be though right. Like, I've got this idea, but I need backers to develop it.
Certainly he and his brother's imprint is like this (Wehrlegig) since it's such a small operation.
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