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John Company
Just ask Cambridge Games Factory.
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My instinct was to reply with pretty much exactly this, haha.Gary Sax wrote: But it's all fair in the free market, amirite?
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- Cranberries
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Gary Sax wrote:
Msample wrote: Kind of related: Eklund gets fucked by Ship Naked :
boardgamegeek.com/article/28120486#28120486
Yeah, I got really lucky to get this instead of a random copy of bios megafauna.
But it's all fair in the free market, amirite?
Just seconds ago I got a call from Dan Yarrington, who told me that he had reviewed his books, and that I was due a "substantial reimbursement" for the fulfillment of the Bios:Genesis/Bios:Megafauna/John Company KS campaign and website orders. And that they would be issuing a statement for the backers shortly.
If so, then the year might not have been a total loss.
How much would it cost to buy a banner ad on BGG calling for a boycott of Game Salute until this is fully resolved? Or here, for that matter?
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cranberries wrote:
Gary Sax wrote:
Msample wrote: Kind of related: Eklund gets fucked by Ship Naked :
boardgamegeek.com/article/28120486#28120486
Yeah, I got really lucky to get this instead of a random copy of bios megafauna.
But it's all fair in the free market, amirite?Just seconds ago I got a call from Dan Yarrington, who told me that he had reviewed his books, and that I was due a "substantial reimbursement" for the fulfillment of the Bios:Genesis/Bios:Megafauna/John Company KS campaign and website orders. And that they would be issuing a statement for the backers shortly.
If so, then the year might not have been a total loss.
How much would it cost to buy a banner ad on BGG calling for a boycott of Game Salute until this is fully resolved? Or here, for that matter?
Even after its resolved I'd boycott Game Salute and their various shell companies.
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www.boardgamegeek.com/thread/1930331/shi...nd-factories-musings
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www.boardgamegeek.com/thread/1931569/gam...und-guilty-breach-co
I like the idea that there is some guy out there using a skeletor avatar on BGG who is not Mr. Skeletor.
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I am a big fan of Republic of Rome (well, was a big fan really, since i haven't played it in a decade or more), so I was thrilled about the prospect of a "fast Republic of Rome". But our games weren't really fast at all: JC is a negotiation game, so when players discuss everything (and we did!), the game just takes a long time. Our first game, we only managed half a short, 6-round game in an evening. Second try we made it through 6 rounds, but it took 5+ hours, not including the rules explanation.
So I am a bit conflicted so far: I really like most of the game, I just wish it played a little faster...
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Gary Sax wrote: This game is fucking SINISTER. I had one player buy up factories and shipyards at home and then otherwise give almost no help to the company while the others tried to make money the honest British way---steal money, force open markets, and kill the locals.
I couldn't agree more. I found the early game state to be very fragile. The company could fall into a death spiral if there wasn't any successful trade. I'm hesitant to play this with 5 or 6. There will be many turns after the first where some players will have nothing to do aside from family actions. This is Cole's best design to date, but I'm not sure that it will win over my usual groups.
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Again, I reiiterate, I have not played besides solo, so trust others. Those are just my observations.
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- Cranberries
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Even without the social commentary, however, John Company stands out as a monumental achievement, letting players take hold of a sprawling enterprise at its joints, muscles, and mind, setting it loose on the world, and eventually permitting them to cannibalize the very creature that gave them life. All for the sake of fashion, an awed hush when they enter a room, and maybe a Scottish island. It’s demanding, punitive, and nearly as complicated as it looks, but it also shines as brilliantly as the jewel in the crown of the British Empire.
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