Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

Boardgame-Reviews

  • Secrets of the Tombs - An Ameritrash Jr. Review

    Secrets of the Tombs was clearly designed by Martin Wallace to be sold in the British Museum's gift shop. As such, it contains lovely components, including cards with photos of actual Egyptian artifacts and educational text descriptions. Other cards, if you bother to read them, have information about Egyptian mythology. I would expect a game like this to be a dreadful roll and move affair, or possibly a dreary set collection game. Surprisingly, there is actually an enjoyably trashy game in the box.

    In Secrets of the Tombs, players are archeologists, or perhaps just tomb robbers, racing to be the first to collect a certain amount of treasure and get out of the tomb alive. Like DungeonQuest and The Adventurers, it is absolutely possible for all players to die, and for everybody to lose the game.

  • Seikatsu Review

    Zen and the Art of Flocking Birds

  • Sekigahara- A Five Second Board Game Review

    Sekigahara may seem like a souped up Stratego but instead presents a fascinating look of the orginizational level of the titular campaign.

  • Sekigahara: A Few Acres of Samurai

    Best Euro-Wargame of 2011?  Move over Halifax Hammer, here comes the Kyoto Katana!

  • SENJI- Japanese for "Family Feud"

    senji.jpg
  • Setup is Half the Battle - Core Space Review

    Is 30 minutes of setup worth it?

  • Shadespire Review

    One of the best tactical games on the market.

  • Shadow Hunters

    Many of you may have played Werewolf, that old high-school party game where nobody knows who is the bad guy and who is the good guy and you have to try to kill the other team before you get discovered and eaten. If you have, you probably know it's about as relevant for an adult as Duck Duck Goose. There's nothing that says 'grown-up party' like sitting around a table with your eyes closed and then making wild, uninformed accusations about everyone around you.

  • Shadow Hunters Board Game Review

    Overshadowed by the release of Arigricola, Shadow Hunters debuted this weekend at WBC with little fanfare.  While copies of Z-man's English edition of Arigricola were rushed to Lancaster in a Dunbar truck accompanied by an armed escort and a medical team, Shadow Hunters was unceremoniously packed into cardboard boxes for transport and appeared stacked on the Z-man table with nothing more than a post-it note displaying a discount price. It was easy to miss Shadow Hunters in the crowded vending room, or mistake it for a poor selling clearance item. Fortunately, I did neither and was able to pick up this awesome game, which we played until our sides ached from laughing and my brother Strider (not KingPut) earned the nickname of Douchey Boy.

  • Shadow Strike Melee Board Game Review

    I googled Ninja Jokes and it told me none could be found. Well played, ninjas, well played.
  • Shadowrift - Card Game Review

    I know deckbuilding games are a fad. I know people are getting tired of them. I know how many people love to say, , great, another deckbuilder, yawn.' They actually say that. Or type it, anyway. They type 'yawn' as its own sentence. So condescending. I hope those people break their pelvises in skiing accidents.
  • Shadows of Malice Review (2015)

    One of the best games of recent years- my original review from 2015.

  • Shaky Manor Review

    Like a Polaroid Picture

  • Shards of Infinity: Relics of the Future Expansion Review

    I scoffed when Shards of Infinity came out last year. Despite my love for Ascension, the idea of it becoming a PvP game seemed silly. Besides, there were already other games that did that and I wasn’t a fan. However, soon after playing Shards of Infinity, my reaction of “Why?” immediate changed to “More!”. Everything in the system worked. You have the standard attack values that you aim at an opponent of your choice, but the mastery system is what made the game sing. The decisions as to how your deck became more nuanced than simply get more money, buy more attack. I couldn’t wait for more content to come out.

  • Sharing my Superfigs! Review

    Supersytem is a rule set based on the "goals" system for skirmish level battles in a comic universe. Each player needs a team of 5-10 figures to play and nearly any terrain is appropriate depending on how detailed the players wish to get. The basic mechanic of Supersystem is the d6 success roll. Players roll and appropriate number of d6s depending on their combination of attributes and powers. They count up their total results that are a 4 or higher, and need to beat the number of 4's or higher rolled by their opponent. Characters only have 4 basic stats, or "attributes" as they are called here. Character creation is smooth and easy with a point buy system for all stats and superpowers. Each model has a set number of action points based on their stats to spend on movement, attacks or superpower usage each turn. Turns operate on an initiative system with a fairly strict "I go you go " mechanism, with each player activating one figure at a time.

  • Sheriff Of Nottingham

    A face to face look at 2014's biggest bluffing game.

  • Shifting Realms Review

    The Realms, they are a-shiftin'.

  • Shogun - A Five Second Board Game Review

    Shogun started off as my favorite game of all time, now it doesn’t crack my top 30.

  • Shuffle Grand Prix - A Five Second Board Game Review

    What do you do when a good game starts to show cracks?

  • Skies Above the Reich: Game Review

    A solo game of the struggle between the pilots of the Luftwaffe and the bombers of America's 8th airforce in the skies over Germany at the height of World War Two.