Neverr again...in RL, at least.
On the Table
I actually don’t have anything to review this week. The tide has waned, at last. I’m not running on empty- I got a package from the fine folks at Stronghold containing their very awesome-looking Revolver and the very Citadels-looking Lost Temple.Both should be reviewed shortly- maybe even next week since they’re smaller titles and I can probably get in a bunch of plays between Hellfire Club and some home sessions. Destined Hero is coming up too.
It's not me.
I can smell this photograph.
20 years of this? Really?.
Behold, Power Flannel.
This week, Friday Freakout comes a day early!
All Hail the Master of Theme.
Back in the day...
I built my dreams around you.
Is this the most divisive game of our time?
Don't fuss, I know what's best for you.
I often wonder “why don’t board games sell like video games?” I know that there have been a few tabletop games that have sold a million or more copies (many of which took decades to do so) but none of them sell with the speed that video games do. Why not?
There's been a lot of talk lately about purchasing embargoes, about playing what we have, and about 'responsible' purchasing. There's also the current US economic mess to consider. So what's a gamer to do, when money's tight, shelf space is limited, and you're already drowning in a sea of games?
Trade, baby. It's all about trading.
A long, long time ago, I can still remember how that music... no, wait. A long, long time ago I did a short series of articles about wargaming but I planned one that I never actually got roud to writing about choosing good introductory wargames. This is actually a pretty serious omission in my view: although we've got quite a few experienced wargamers (more so than me) on this site, there's a lot of other people here who are quite clearly very interested in conflict games else they wouldn't be here - and it seems a shame that a perception of unapproachability might be stopping them from trying out some historicalconflict games as well. So, having even said as part of that short series that I was going to write a piece about introductory wargames, it's about time I got round to it. There's a reason why this is timely which we'll come on to later.
In a curious co-incidence, just as I was bemoaning a lack of proper wargames on the iPad, the wonderfully named Slitherine Software (apparently a subsidiary of the well-known digital wargames studio Matrix Games) released Battle Academy for the iPad. Eliciting howls of outrage over its $20 price tag, Matrix were good enough to give me a download code so I give you all the straight dope on whether or not the game is worth the money.
Finally, GW has produced a piece of dwarf - sorry, duardin - themed scenery. Fyreslayers got a very nice new update recently which included three Magmic Invocation models, and a Magmic Battleforge that provides a couple of interesting buffs to everyone's favourite flame-haired fanatics. I was really excited for this release and so set to painting the invocations and the forge as soon as I got them home. Since I wasn't overly keen on the example on the box for the forge (way too much gold) I decided to go with something that meshed more nicely with the colours of my army.
This is a series of articles looking at the individual scenarios of Arkham Horror, starting with the Dunwich Legacy expansion. These will be my impressions after playing through the scenario at least once and will be focusing on the mechanics and how those reinforce the story elements of a given scenario. These articles will contain extensive spoilers and assume a familiarity with the terms and mechanics of the game. Please do not read on if you have not played the scenario in the title yet.
This is the first of a series of articles looking at the individual scenarios of Arkham Horror The Card Game, starting with the Dunwich Legacy expansion. These are my impressions after playing through the scenario at least once and will be focusing on the mechanics and how those reinforce the story elements of a given scenario. These articles will contain extensive spoilers and assume a familiarity with the terms and mechanics of the game. Please do not read on if you have not played the scenario in the title yet.
If this is your first contact with the Arkham Horror LCG I would recommend starting off with this beginner's guide on my site.
Still here? Excellent let’s go.
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