Reviews written by Matt Thrower
Miremarsh succeeds in adding control and complexity to the classic push your luck adventure formula, wrapped in a winning theme, but it's hampered by bad rules and a lack of variety
Superior game in the worker placement mold but with dice and a surprising level of cut-throat manoeuvring, but it falls down in representing any kind of theme at all.
Retains the original game's fascinating blend of deck-building strategy and on-board maneuver, adding vehicles and asymmetry to create a quite different yet just as thrilling beast.
High production values and fan-pleasing content make this an enthralling one off role-playing adventure, but it walks an uneasy line between providing easy rules and needing experience to run.
A tight slice of tactical comic-book action with great components and fun gameplay, but the genre-blending theme may leave some fans cold.
A fun family abstract, but it lacks the bite of its predecessor.
Very well designed game. But has a lot - perhaps too many - moving parts to balance in the face of the need to conduct successful diplomacy. As a result it straddles that awkward line where it encourages deep analysis but leaves you vulnerable to being utterly shafted by random events or inter-player squabbling.
Very creative but a bit dry and - as we all know - imbalanced.