Undaunted Normandy
Game Information
A two-player deck-building war game, pitting players against one another in the European theater of World War II.
June, 1944. Through the D-Day landings, the Allies have seized a foothold on the beaches of Normandy. Now you must lead your troops forward as you push deeper into France and drive the German forces back. You will face intense resistance, machine gun fire, and mortar bombardment, but a great commander can turn the situation to their advantage!
Undaunted: Normandy is a deck-building game that places you and your opponent in command of American or German forces, fighting through a series of missions critical to the outcome of World War II. Use your cards to seize the initiative, bolster your forces, or control your troops on the battlefield. Strong leadership can turn the tide of battle in your favour, but reckless decisions could prove catastrophic, as every casualty you take removes a card from your deck. Take charge amidst the chaos of battle, hold fast in the face of opposition, and remain undaunted.
Reviews and Articles About Undaunted Normandy
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Editor reviews
- Scouts seem over powered. Same fire attack as a squad, and a higher defense - the only offset is they have less staying power due to having fewer cards .
- There isn't any differentiation between what would be considered Melee/close combat vs ranged attacks other than a lack of a range modifier. So again Scouts and MG teams are not much different than a squad for holding a space.
- the German and US units are exactly the same - no differentiation whatsoever. Even if you toss out the need for any sort of historical flavor, from pure game design perspective some sort of asymmetry gives a lot of replay value as well as design opportunity down the road.
- the format screams out for some sort of random event mechanism; as it is seems to lack any sort of narrative flavor.
There are some interesting ideas, but it didn't strike me as having a ton of replay value. I get that I am not the target market here but the juice doesn't seem worth the squeeze if you've already played something meatier. I can bang out a game of Combat Commander in under two hours usually I'd rather just do that.
I've only played twice with an opponent and once solo just to go through the game. I like it a lot and I think the different scenario setups (including decks and available cards) make the two sides feel pretty different. But I believe it's one of the changes they are implementing for Undaunted: North Africa. .
As always, my bigger problem with the Golden Geek Awards is how random and arbitrary their categories are. Undaunted: Normandy is NOT a Wargame. Period. I am far from a grognard, but at least I know that much.