Funkoverse Strategy Game: Harry Potter Base Set
Face Off in the Ultimate Pop! Battle.
You'll combine your favorite characters and go head-to-head in four exciting game scenarios. Move through memorable locations – Diagon Alley or the Room of Requirement – and use your characters’ unique abilities to capture points and achieve victory!
Play as a stand-alone game or mix with other Harry Potter funkoverse games!
This set features four characters: Harry Potter, Hermione Granger, Bellatrix Lestrange, and Lord Voldemort.
Also includes 2 playable maps: Diagon Alley and the Room of Requirement.
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Folks are calling it a successor to Heroscape, but slicker. There are no points for building your army & no long complicated set-up. Just pick any three characters and a scenario and play.
The powers are thematic and fun. Plus there is no killing. Characters get knocked down and knocked out, so it is possible to return them to play.
And it’s relatively inexpensive.
I feel like I can ignore every overpriced, over produced, giant box of grey plastic minis that comes down the pike. It isn’t going to do this style of game any better.
I think it really does need 3 characters per side. Less than, and it just isn’t as engaging. You can run the tokens if you don’t have 3 per side and that’s fine but they aren’t as much fun.
I actually like the Rick and Morty set the best- they have the most fun abilities.
The only complaint I really have is that it feels like it should be more...more weapons, more scenarios, and of course more characters. I guess that will come in time, though.
Really excited about Aggretsuko and that little chainsaw.
Jackwraith wrote: Hrm. Sounds collectible, which is an auto "no go" in my book. Also, to my (very uninformed) understanding, you need 3 figures per player, right? Which makes the 2-packs (i.e. the only IP that interests me at the moment, Rick and Morty) kinda understaffed, no?
It’s not collectible and you really only need a minimum of 2 figures per side. The game does greatly benefit from having 3, but they do give you “dummy” characters, so to speak, for the 2 figure game. The Harry Potter and Batman sets (Batman set is definitely better than HP and I’m not just saying that because I prefer Batman) and their respective 2 figure sets are thr better starting points.
The 2 character sets really come into play when you start building your own teams. It cannot be overstated just how cool it is that there are no points to build your team with. Just take 3 figures, mix and match as you like, maybe a weapon, pick a scenario and that’s it.
I can see where the purchasing model might not jive with people who don’t really do minis games, but I don’t think it’s quite the same thing. Yes, the option open up when you have more of it, but I don’t see it as all that different from say, Cthulhu Wars or Villainous. You’re picking up stuff to plug into what you already have. The same could be said of most games with expansions.
Jackwraith wrote: Hrm. Sounds collectible, which is an auto "no go" in my book. Also, to my (very uninformed) understanding, you need 3 figures per player, right? Which makes the 2-packs (i.e. the only IP that interests me at the moment, Rick and Morty) kinda understaffed, no?
All the sets come with a “basic” character token for each side, which acts just like a character but has no special powers.
The game can be played with each player having:
1 character figure and 1 basic token
2 character figures
2 character figures and 1 basic token
3 character figures
The two packs are stand alone games, with each player getting 1 character figure and 1 basic token. So you can play the game, but you won’t enjoy the power synergies of playing 2 or 3 characters.
Obviously, playing 3 characters is where the game shines. So you really want some combination of sets that gives you at least 6 figures.
As far as being collectible, the only reason to buy anything else after you have 6 figures is because you have played the heck out of what you have and want to add some new powers or maps into the mix, in which case I’d say someone had gotten their money’s worth; or an IP that you love is released, and you want to experience it. My problem is that I find all the figures adorable and am tempted to buy IPs that I’m not so much into.
If you are at all interested in Funkoverse, I’d wait until an IP that you love comes out, and considering how many IPs Funko owns, eventually one will.
I was disappointed with Unmatched. It was drab. It felt like they were trying to make the mass market, Ameritrash game more serious and worthy, and threw out some of the spark that made epic duels fun. But it could be that I have only played the 1st set of Unmatched, which I believe was Robin Hood and Bigfoot. Those characters just didn’t excite me.
I've so far resisted the calls of Unmatched, as I still have a copy of Epic Duels that barely gets played, as it is. I'll bet I'd like Unmatched more then I think, but I'm looking for any excuse I can to stay away from new games.
I have Unmatched, and its production value is top notch. The illustrations are pure gold. I'm not 100% on the game, as I haven't had much opportunity to play. The new 'big box' for 2020 (Sherlock, Dracula, Jekyll and Hyde, Invisible Man) is pretty awesome. My biggest gripe remains; I bloody hate that the support characters are chits instead of minis.
Josh Look wrote: If you found Funkoverse to be boring, you will go positively comatose from Death Eaters Rising. It’s quite forgettable and loaded with effects that hardly evoke the characters they’re attached to.
Good to know. We like Hogwarts Battle (even if it does go on for a little long in the late games) and are fans of coop games in general. And from reading about Death Eaters Rising it seemed like a fun coop. But having effects that don't match characters or too repetetive play (I'm looking at you, Castle Panic) sounds like a solid no.
And it's not that Funkoverse was boring. It was more that I - from the one or two real games I got to play - had a hard time finding out what's so tactical about it. It seemed like you would at some point meet up somewhere and just slug it out.
It hasn’t been said enough yet in this thread, but the skill cool down system is brilliant. It’s clean, intuitive and offers strategy to your deck building. Do you go hard in two colors to keep your options open or diversify? So good.
TBQH, I actually didn't like the game when I first got it. I picked it all up (sans Golden Girls) when it was first out and I played the Batman set first and thought it was cute and was by default the best Batman game. But I also felt a little shruggy about it, mainly because I was coming into it off Helter Skelter, Warcry, Kill Team, Frostgrave, and heavier games. I had a definite "that it?" kind of reaction to it.
But over a couple of games, I really started to appreciate how simple and direct it was...and it was still doing a lot of things that usually happen in a skirmish game. You have to be in the mindset that it is FAST and that you might have to race to score points off objectives rather than beat down Joker. The abilities are a nice mix- some are more subtle than others, some more impactful, some can shift the game, some are super conditional.
I am actually a weirdo and won't mix the Batman and Harry Potter sets. But I will put Morty in there with Harry and Hermione or Rick in with Joker and Harley. Maybe when there are more available.
I do wish that the tokens weren't so dumpy looking. ROBOT, ALIEN...come on.
Jurassic Park and Aggretsuko come out next week, definitely picking them up. Kind of weird that Unmatched also has a JP set coming.
For those of you who haven’t played, each character has 3 special powers, but to activate those powers you need to spend a token of a certain color. That token is then exhausted, and depending upon the power, it will unexhaust in 1-3 rounds (there is a cool down track that makes it easy to track this). There are three different colored tokens. Each character gives you two tokens which all go into your pool and can be used to pay for any of your characters’ powers. Having those two extra tokens gives you more flexibility and opportunity for clever play.
I think that which color tokens a character gives you may also come into play if you had a few different sets and were drafting characters. Characters X and Y and Z might have awesome powers, but if they don’t contribute the right color tokens to your pool, you won’t have much chance to activate their powers. Therefore, you might choose characters X and Y for their powers, but choose character B for their tokens which will allow you to activate X and Y powers more often.
You also need to think through how many rounds it will take to fire off a power again. For example, using my one yellow token on X’s yellow power means I won’t be able to use Y’s yellow power this round. And then I might not get my yellow token back for another couple of rounds. This may be easy for an adult gamer to sequence, but may be more difficult for a less experienced gamer or young child.
It is also very much a game that you play against another player, not against the game. The skill level of your opponent is going to impact how challenging the game is.
These are some of the reasons why I feel Funkoverse plays on different levels depending upon your age and experience as a gamer. There is a lot more to it than meets the eye, especially if the only thing someone has seen is the tutorial game, which is really lame and boring.
I agree that fast, simple and direct is an excellent way to describe Funkoverse. That is a lot of why I love it.
But it also has all this clever under the covers stuff going on which is exciting to discover. It provides those ah ha moments which I love. Like, “Oh dang, I can use Voldemort’s power to get Draco into position to push Ron out of the score zone.”
I got all the Jurassic Park stuff but haven’t opened it yet, so I’m not sure if it will fit yet.