Impulse
In Impulse, each player commands a fleet of transports and cruisers, exploring an untouched sector of the galaxy.
You seek to earn enough prestige to convince the native populations to join your interstellar federation.
There are 108 cards in Impulse. Each has an action type in the top left with full action text at the bottom. Every card has a color (Red, Blue, Green, Yellow) and a size (1, 2, 3), determined by the number of icons in the top right. Each card has six edges, which will connect them to other cards in the sector map. One card is the Sector Core. It forms the center of the map.
Reviews and Articles About Impulse
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Felt more like wrestling the game than playing something. Chudyk has done better.
I love Chudyk, and I'd play this over many non Chudyk games, but this is not his best work. You'll be spending way more time calculating modifiers and waiting for someone to sort out their over-long turns than doing anything else. You can't ever plan for a turn until your...