Here I Stand
Card driven wargame about the Protestant Reformation. 6 player game where negotiation features heavily. Players play events, move armies and spread religion depending on what power they have drawn. The game plays long and is complex.
Reviews and Articles About Here I Stand
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Editor reviews
Great game for the time-rich
There's a lot of really good stuff in this game, and my rating would be higher were it not for the very complex rules, glacially slow pace and monstrous play time of the game. The event cards, setup and asymmetric powers capture the history of the time brilliantly and the...
I love this game. It is a wargame, yes, but really it's a multiplayer negotiation and diplomacy game at its core. For me, it is the perfect mix of an actual game and theme. In fact, both of the elements actually make the game far stronger. By...
So You Think You Can Pope?
So you think you can Pope? Fine: a "burn books" action is yours. The "verbs" mask bad mechanics. For players who salivate at the words "Tudor marriage track." Jane Seymour gets a +1 to rolls on the "birthing chart." Weren't Jane's last words, dying from postnatal complications, "fucking +1"?...
User reviews
The Pope Is an Inside-Out Demon!
"Awright—lissen up, fools! The time machine has dead-ended; grab yer package from Time Patrol Costume Division and go smother your respective heads of state—and let the games begin!" The perfect gateway game for Reformation scholars? This is one of those...
Historical Gaming at its Finest
As others have mentioned, this game is a masterpiece of diplomacy, asymmetry, and theme, burdened only by a seeming complexity (in fact many of the obscurer rules apply only to certain players) and an epic length, which, in my estimation, adds more to the game in majesty and grandeur than...
Not so long with experience
To comment briefly... The game is quick and easy once every player is familiar with the rules. I don't suggest playing with 6 for the first time without a veteran to hold hands along the way. With veterans, and 6 veterans at that, the game can fly...
Easily worth the investment of time
Terrific game, one I would happily play with a group that knows the rules well and can stay on task. It's incredible that such a detailed game with wildly different objectives for each power could be designed at all, let alone with the stellar rulebook and minuscule amount of errata...
Vastly immersive "wargame". In quotes because how much war there is depends greatly on which role you play. I'm not a wargamer and yet I've enjoyed both my plays of this. There's something for everyone here.