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StarCraft: The Board Game
Board Games 3526
Power Overwhelming!
(Updated: August 07, 2008)
Rating 
 
5.0
Just wow. There are so many different unit types and technologies and stuff, it's nearly overwhelming. You could do or build something different every game for quite a few games and still learn about the way different units interact and how well some units/technologies are in different situations. (though it seems that archons, battlecruisers, and ultralisks are the way to go most of the time)

The order placement part of the game is cool, though it is probably the most difficult rule for people to grasp at first. It lets people see where people are doing things at the start of the turn, but they don't know what they're doing or when they are doing them. You can even mess up other people's plans by placing your orders on other people's. Also, the way you spend resources is simple and intuitive and is great because it doesn't require bookkeeping. On the other hand, managing all your little worker tokens is annoying and can get "fiddly".

At first, I felt that you drew way too many combat cards during the game, but after a couple plays I saw that that isn't true at all; I only had a ton of combat cards when I was researching and not fighting. The rest of the time, you'll be attacking people and getting attacked and lose your Ultralisk because you don't have a matching card or stuff like that. The combat cards do a great job at emulating your armies' health levels.

Unfortunately, all players need to be paying attention and trying to prevent everyone else from winning for the game to be tense and exciting to the end. The only thing I don't like about the game is the way the special victories can end it in a spectacularly anticlimactic fashion sometimes.

One of the most fun things about the game is all the times you can quote the units from the PC game. I love having a chance to say "I'm about to drop the hammer, and dispense some indiscriminate justice!" to someone without getting a funny look. One more good thing about the game is that it feels and plays like an epic "monster game", but you can fit it into a few hours. Also, the minis simply rock; they have got to be the most awesome board game components I own.
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