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2012-13 Game Designer Survey

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There Will Be Games

Game Designer Survey Results

 

In the last half of December through the first part of February I distributed a survey for game designers on the Internet:  "This is a short (10 questions, five minutes or less) survey for people who call themselves game designers, video or tabletop (which is as good a way to define who game designers are as any other)."  In the end, 142 respondents have had a game published commercially, along with 46 self-publishers, more than half of the 346 respondents.  Here are the results.

 

Because this was conducted through the free surveymonkey service, I'm unable to provide much in the way of analysis of the results.  It was a proof-of-concept survey, and curiosity survey, rather than one with a specific aim.  So I can be accused of violating my own survey rule, "only ask a question that can change your [the survey-taker's] behavior".

 

With nearly 350 responses, I think the proof-of-concept part has worked.   Ultimately I intend to use information from surveys, as well as interview questions, in support of a book about being a game designer, how to become one, how to behave in order to be taken seriously by publishers, how to market games, how to license games, intellectual property protection, etc.  In other words, all the parts of a game designers life that I did not address in my "Game Design" book for lack of space, and because I wanted to focus on the actual process of design in that first book.

 

Some observations:

While nearly a third of respondents are under 30 years old, the 30-49 group constituted more than 60%.

 

Respondents play even more video games than tabletop, though how much that is skewed by the many free-to-play and short experience video games we cannot say. 

 

Nearly 50% have been to game meetings of a thousand people or more.

 

More than 13% have a game related degree or are working toward one.

 

A veteran game designer commenting on the survey told me that video game designers rarely read books, though they might look at one to help them solve a specific problem.  I asked about game design books (#6) because my experience as a teacher is that people are much less likely now, than decades ago, to read a non-fiction book.  Some students now don’t even get a copy of the textbook for a class.  Part of that fault may be that most game design books are enormous, offputting tomes, many of them quite expensive.

 

As many have said, you’re not really a game designer until someone other than you has played your prototype.  About 85% of respondents have reached that stage in their work.  I also asked how many designs respondents are working on (#9), because to my mind veteran designers work on several (if not many) at once.  More than 55% of respondents are working on at least three games.

 

Not surprisingly, I left out some choices in the question about sources of information about games and game design (#8).  I didn't even list blogs, though I've written a game design blog since 2004.  Duh.

 

Many people did not answer question 10, perhaps I should have added an answer “I don’t know what this is.”  Still, the number who have supported crowd-funding (171, about half of respondents) is impressive.

 

Many respondents offered comments.  I have read them all, though I won't include many here.

 

I am happy to hear suggestions for questions in any further surveys.  You can get in touch with me through my blogs or website (http://pulsiphergames.com).

 

F:ATs blog editor allows insertion from MS Word, but it's hard to predict how this will look on a standard Web page.  An Excel spreadsheet of the results is at http://pulsiphergames.com/Surveys/GameDesignerSurvey2012-13Results.xls .

 

1. How old are you?

 

 

Up to 15

0.29%

1

16-18

 

0.87%

 

3

19-22

 

6.65%

 

23

23-29

 

23.41%

 

81

30-49

 

61.56%

 

213

50-65

 

6.65%

 

23

66 or older

 

0.58%

 

2

 

 

346

 

 

 

2. How many different video games did you play in the past year?

 

0

0%

6.38%

 

22

1-5

 

24.35%

 

84

6-10

 

24.06%

 

83

11-25

 

22.03%

 

76

26 or more

 

23.19%

 

80

Comments

52

 

 

345

 

 

 

 3. How many different tabletop games did you play in the past year?

 

0

 

5.80%

 

20

1-5

 

22.90%

 

79

6-10

 

18.26%

 

63

11-25

 

20.58%

 

71

26 or more

 

32.46%

 

112

Comments

32

 

 

345

 

 

 

4. What size (in attendance) game conventions or conferences have you attended (ever, not just this year)?

None

 

21.22%

 

73

less than 200

 

16.28%

 

56

200 to a thousand

 

13.08%

 

45

More than a thousand but less than ten thousand

 

19.48%

 

67

More than ten thousand

 

29.94%

 

103

Comments

63

 

 

344

 

 

 

5. Have you ever before taken a class about game design (not programming, art, sound, or other game production topics that are not game design) - multiple answers possible?

No

 

67.25%

 

232

Yes, in person

 

17.39%

 

60

Yes, online

 

9.86%

 

34

Yes, and I'm working toward a game-related degree

 

5.22%

 

18

Yes, and I have a game-related degree

 

8.12%

 

28

I have taught such classes in person

 

8.12%

 

28

I have taught such classes online

 

1.45%

 

5

Comments

27

 

 

405

 

 

 

6. About how many books specifically about game design have you read?

 

0

 

22.54%

 

78

1-3

 

39.02%

 

135

4-9

 

23.99%

 

83

10 or more

 

14.45%

 

50

 

 

346

 

 

 

7. The furthest you've gone in DESIGNING a game (video or tabletop) is (choose the first one in the list that applies):

 

 

Had game published commercially (other than self-published)

 

41.64%

 

142

Self-published a game (or tried to raise funds via crowd-funding e.g. Kickstarter)

 

13.49%

 

46

Prototype submitted to publisher/game company/funding company

 

8.80%

 

30

Others played my working prototype

 

22.58%

 

77

Made working prototype

 

4.69%

 

16

Started to make prototype

 

4.99%

 

17

Wrote down a lengthy description (such as a game design document)

 

2.64%

 

9

Wrote down ideas about one

 

1.17%

 

4

Talking with others about one

 

0.00%

 

0

Other (please specify)

31

 

 

341

 

 

 

8. Which of the following sources of information about games and game design do you read regularly (you decide what "regularly" means)?

BoardgameGeek Web site

 

 

214

214

Any console-specific game magazine

8

8

Board Game Designers Forum Web site

77

77

Fortress:AT Web site

15

15

Gamasutra Web site

156

156

GameCareerGuide Web site

24

24

Gameinformer magazine

23

23

GameInformer Web site

18

18

GameSpot Web site

26

26

IGDA Newsletter/Web site

37

37

Kotaku Web site

67

67

PC Gamer magazine

8

8

PC Gamer Web site

15

15

RolePlayGameGeek Web site

29

29

The Escapist online magazine

59

59

VideoGameGeek Web site

18

18

Other (please specify)

84

 

 

878

 

 

 

9. How many games are you currently designing (have done something with them in 2012)?

0

 

4.05%

 

14

1-2

 

40.75%

 

141

3-5

 

40.75%

 

141

More than 5

 

14.45%

 

50

Comments

14

 

 

346

 

 

10. How many game projects have you SUPPORTED (not run) on Kickstarter or other crowdfunding locations?

0

 

40.21%

 

115

1-3

 

27.27%

 

78

4-6

 

12.94%

 

37

7 or more

 

19.58%

 

56

Comments

88

 

 

286

 

There Will Be Games
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